During year 2022, I've had an idea in my head for quite some time to go back to the erLett project and restart it. Alongside working on Repeat, I was building very small test applications where I was working with the Vulkan API. These were very basic things like rendering a triangle or later a working replica of Asteroids.
Categories: Experiment
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21. 01. 2023 -
12. 10. 2021Content on this page is not translated into your language.
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05. 02. 2021Journey through development of the project was complicated. Full of doubts until the end, which is now more of a beginning. After completion, I realized how personal current result and development is. That might be why for other people it is so hard ...
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19. 01. 2021Hlad is an edible board game. It is meant to be eaten. The game plan is a big printed tablecloth. The game pieces themselves is something you have to make. Bake, fry, prepare, that is up to you. From a gameplay perspective, Hlad is relatively s...
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25. 08. 2020The last couple of weeks have been exhausting, but the results are here! A new gameplay trailer here: As for information and media coverage, all the social networks are live. Aswell as a standalone web connecting them...
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28. 01. 2020Content on this page is not translated into your language.
V překladu "Šedý muž" (původem výrazu je jedna z přezdívek slavného sériového vraha a kanibala, jménem Albert Fish). Digitální hra v minimálním rozlišení (čili 360x203 px), v jistých kruzích bych se pomalu nebál označit za pixelart, je žánrovým vyhodnocením point & click "adventura". Hlavní herní mechanikou jest problematika vyobrazení 3D prostoru ve 2D prostoru a neustálým řešením, jak formou a obsahem hráčovi vlastně ten zážitek sdělit. Pozadím bylo a je téma sériových vrahů, potažmo záchvatových a kanibalů, se ke kterými jsem se osobně nikdy, tedy doufám, nesetkal. Avšak téma mne zaujalo natolik silně, že o volném čase jsem tomu věnoval své studentské hodiny.
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27. 01. 2020Content on this page is not translated into your language.
Desková hra o raketách a rozetách vznikla na GameJamu (Ludum dare 43, téma: “Sacrifices must be made”) v prosinci roku 2018. Odštěpením se od velké skupiny, jsme se společně s Anetou Fasorovou rozhodly vytvořit hru, nezávislé na použití digitálního enginu. Jinými slovy, deskovou hru, která bude vizuálně přitažlivá a pokud to dobře půjde, tak i zábavná. Navíc už od počátku bylo cosi předurčeno.
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26. 01. 2020During the winter semester, I worked with David Holubec and Daniel Jenikovský in AHM on a project called Překážka (Obstacle). The main idea of the project was to use the game and its course to create a still image. It is a board game for two players, with a one-time life cycle. Both players record the progress of the game at all times by drawing directly on the playing field. This creates a permanent record of the course of the game, which turns the game into a series of images and its meaning remains purely visual.
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30. 09. 2019erLett is a digital game prototype in which I experiment with text as the main game mechanic. I've been entertaining the idea to work with text as the primary game mechanic since we made Set of Reality with Alžbeta Chmelíková, an interactive installa...