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In our upcoming game Repeat we work with world, that seems to be infinitely looped for the player. This mechanic, as simple as it is, has become increasingly challenging to implement over time. One thing that was tricky are particles. The naive ...
During year 2022, I've had an idea in my head for quite some time to go back to the erLett project and restart it. Alongside working on Repeat, I was building very small test applications where I was working with the Vulkan API. These were very basic things like rendering a triangle or later a working replica of Asteroids.
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We have been working on Repeat for almost two years now. It all started with a promising Ludum Dare prototype and then we restarted the entire development several times. The following text will cover both demos of the game and their relationship to the already mentioned restarts.
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