
Digital paintings created by combined techniques based on a photographic reference or sketch. The goal of this exercise was to try different styles, formats and procedures. Software used: Clip studio paint Selection: ...
Digital paintings created by combined techniques based on a photographic reference or sketch. The goal of this exercise was to try different styles, formats and procedures. Software used: Clip studio paint Selection: ...
Black ink illustrations of houses and environments. Format: A3 Technique: Watercolor Material: Canson, XL aquarelle, 300g/m2 Detail ...
This pack of one-headed Mariasch cards was created during Inktober 2020. There is one theme that lasts entire month and it is, of course, Halloween: cemeteries, nature falling asleep and witches. Acorns like skulls, balls like crow's eyes, butchered ...
The autumn Ludum Dare (game-jam) with serial number 47 has closed. The result is a logical digital game, a puzzle set in 3D space with a traditional control scheme.
The game erLett has been my solo project within the studio since the beginning of 2019. A year has passed since the last article and in this article, I will summarize the progress and changes during this period. Currently, there is a basic game co...
Theme: Chests (virtual containers) - interpretation of selected video games from the perspective of a chest (Video Game Magazine - Videoherní občasník, CZ only) Format: A3 (13x) Technique: Watercolor Material: Canson, XL aquarelle, 300g / m...
The last couple of weeks have been exhausting, but the results are here! A new gameplay trailer here: As for information and media coverage, all the social networks are live. Aswell as a standalone web connecting them...
The following text will focus on the April period, but last year. The Someday You Return project was in full swing in game development at the time. Lukas Medek contacted us with a question, could anyone from the studio get involved in creating 2D illustrations?
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Kateřina a David pracují na prototypu závodní digitální hry, s prsteny v hlavní roli. Odvážný experiment, ze kterého nebylo úniku z počátku působil jako extrém, ne-li humor. Myšlen však byl zcela vážně.
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HADR je projekt, který se mnou žije už přes dva roky. Za tu dobu byl vtipným, roztomilým i pozitivním tech-demem, ve kterém se jen poletovalo s kusem látky kolem věšáku. Byl pro mě studna, do které jsem mohl házet všechny své frustrace a stresy. Teď je na čase projekt, dokončit. V nejlepším možném čase, kvalitě a posunout se dál.