
Content on this page is not translated into your language.
Content on this page is not translated into your language.
Content on this page is not translated into your language.
Content on this page is not translated into your language.
Content on this page is not translated into your language.
Content on this page is not translated into your language.
Content on this page is not translated into your language.
Hlad is an edible board game. It is meant to be eaten. The game plan is a big printed tablecloth. The game pieces themselves is something you have to make. Bake, fry, prepare, that is up to you. From a gameplay perspective, Hlad is relatively s...
Content on this page is not translated into your language.
Souhvězdí je dalším vývojem Překážky, tedy její malou papírovou verzí. Funguje na stejném principu, zakreslování postupu do herního plánu a posléze se stává obrazem.
Content on this page is not translated into your language.
Desková hra o raketách a rozetách vznikla na GameJamu (Ludum dare 43, téma: “Sacrifices must be made”) v prosinci roku 2018. Odštěpením se od velké skupiny, jsme se společně s Anetou Fasorovou rozhodly vytvořit hru, nezávislé na použití digitálního enginu. Jinými slovy, deskovou hru, která bude vizuálně přitažlivá a pokud to dobře půjde, tak i zábavná. Navíc už od počátku bylo cosi předurčeno.
During the winter semester, I worked with David Holubec and Daniel Jenikovský in AHM on a project called Překážka (Obstacle). The main idea of the project was to use the game and its course to create a still image. It is a board game for two players, with a one-time life cycle. Both players record the progress of the game at all times by drawing directly on the playing field. This creates a permanent record of the course of the game, which turns the game into a series of images and its meaning remains purely visual.