During the winter semester, I worked with David Holubec and Daniel Jenikovský in AHM on a project called Překážka (Obstacle). The main idea of the project was to use the game and its course to create a still image. It is a board game for two players, with a one-time life cycle. Both players record the progress of the game at all times by drawing directly on the playing field. This creates a permanent record of the course of the game, which turns the game into a series of images and its meaning remains purely visual.
26. 01. 2020
12. 01. 2020
the year 2018 was marked by a book trip with Zdenek Zahora (Datapoust). I went back to digital creation and work on DT: Coupé (I'm still working on it). The dominance of the written text brought me back to the heart topic - chimney sweeps and ashes / soot. Dark Train (Ann) encounters chimney sweepers on its journey as the only interactive group of humans in the game. I had a fairy-tale model with a theme of chimney sweep written in 2016 and already at that time I felt that I would have to deal with the topic of chimney sweeping independently.
30. 09. 2019
erLett is a digital game prototype in which I experiment with text as the main game mechanic. I've been entertaining the idea to work with text as the primary game mechanic since we made Set of Reality with Alžbeta Chmelíková, an interactive installa...