Categories: Development

  • Article image

    Desková hra o raketách a rozetách vznikla na GameJamu (Ludum dare 43, téma: “Sacrifices must be made”) v prosinci roku 2018. Odštěpením se od velké skupiny, jsme se společně s Anetou Fasorovou rozhodly vytvořit hru, nezávislé na použití digitálního enginu. Jinými slovy, deskovou hru, která bude vizuálně přitažlivá a pokud to dobře půjde, tak i zábavná. Navíc už od počátku bylo cosi předurčeno.

  • Article image

    During the winter semester, I worked with David Holubec and Daniel Jenikovský in AHM on a project called Překážka (Obstacle). The main idea of the project was to use the game and its course to create a still image. It is a board game for two players, with a one-time life cycle. Both players record the progress of the game at all times by drawing directly on the playing field. This creates a permanent record of the course of the game, which turns the game into a series of images and its meaning remains purely visual.

  • Article image

    the year 2018 was marked by a book trip with Zdenek Zahora (Datapoust). I went back to digital creation and work on DT: Coupé (I'm still working on it). The dominance of the written text brought me back to the heart topic - chimney sweeps and ashes / soot. Dark Train (Ann) encounters chimney sweepers on its journey as the only interactive group of humans in the game. I had a fairy-tale model with a theme of chimney sweep written in 2016 and already at that time I felt that I would have to deal with the topic of chimney sweeping independently.